About Me

Developer, maker, and lifelong learner

My Journey

I'm Philippe, a manager by day and a creator in my spare time. While I lead teams professionally, my true passion lies in building things that blend creativity with technical craft.

Development is my creative outlet. Whether it's designing strategic gameplay mechanics in Unity or building tools that enhance the streaming experience, I approach each project with curiosity and a commitment to quality.

These aren't side hustles or business ventures—they're passion projects. Each one is an opportunity to learn, experiment, and create something I'm proud of. No deadlines, no pressure, just the joy of building.

What I've Learned Along the Way

Since starting MechaNest in 2020, I've worn every hat imaginable—programmer, 3D artist, animator, sound designer, and everything in between. Solo development means learning by doing, and I've picked up skills across the entire game development pipeline.

It's been a journey of constant learning. From writing C# code to sculpting characters in ZBrush, each new skill opens up creative possibilities and deepens my appreciation for the craft.

Unity & C#

Game engine programming and systems design

Autodesk Maya

3D modeling and animation workflows

Blender

Hard surface modeling and scene composition

ZBrush

Digital sculpting for organic and mechanical assets

Substance Painter

PBR texturing and material creation

What I Build

🎮
Games
Strategic gameplay and immersive experiences in Unity
🛠️
Tools
Practical applications that solve real problems
🎨
Experiments
Creative projects exploring new ideas and technologies

My Approach

Quality Over Speed

Every project gets the time it needs. Without commercial pressure, I can focus on getting things right rather than getting them done quickly.

Learn By Doing

Each project is a chance to explore new technologies and techniques. The best way to learn is to build something real.

Build In Public

Sharing the journey makes it more meaningful. I enjoy connecting with others who appreciate the craft of making things.

For the Love of It

These projects exist because I enjoy creating them. No business goals, no monetization pressure—just pure passion.

Let's Connect

Interested in following along or chatting about projects? Feel free to reach out or join the community.

Get In Touch