About Me
Developer, maker, and lifelong learner
My Journey
I'm Philippe, a manager by day and a creator in my spare time. While I lead teams professionally, my true passion lies in building things that blend creativity with technical craft.
Development is my creative outlet. Whether it's designing strategic gameplay mechanics in Unity or building tools that enhance the streaming experience, I approach each project with curiosity and a commitment to quality.
These aren't side hustles or business ventures—they're passion projects. Each one is an opportunity to learn, experiment, and create something I'm proud of. No deadlines, no pressure, just the joy of building.
What I've Learned Along the Way
Since starting MechaNest in 2020, I've worn every hat imaginable—programmer, 3D artist, animator, sound designer, and everything in between. Solo development means learning by doing, and I've picked up skills across the entire game development pipeline.
It's been a journey of constant learning. From writing C# code to sculpting characters in ZBrush, each new skill opens up creative possibilities and deepens my appreciation for the craft.
Unity & C#
Game engine programming and systems design
Autodesk Maya
3D modeling and animation workflows
Blender
Hard surface modeling and scene composition
ZBrush
Digital sculpting for organic and mechanical assets
Substance Painter
PBR texturing and material creation
What I Build
My Approach
Quality Over Speed
Every project gets the time it needs. Without commercial pressure, I can focus on getting things right rather than getting them done quickly.
Learn By Doing
Each project is a chance to explore new technologies and techniques. The best way to learn is to build something real.
Build In Public
Sharing the journey makes it more meaningful. I enjoy connecting with others who appreciate the craft of making things.
For the Love of It
These projects exist because I enjoy creating them. No business goals, no monetization pressure—just pure passion.
Let's Connect
Interested in following along or chatting about projects? Feel free to reach out or join the community.
Get In Touch